﻿-- Pawn by Vger-Azjol-Nerub
-- 
-- English resources

------------------------------------------------------------


------------------------------------------------------------
-- "Constants"
------------------------------------------------------------

PawnDefaultScaleName = "Pawn value" -- The name of the default Pawn scale
PawnUINoScale = "(none)" -- The name that shows up in lists of scales if you have no scales

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-- Master table of stats
------------------------------------------------------------

-- The master list of all stats that Pawn supports.
-- First column is the friendly translated name of the stat.
-- Second column is the Pawn name of the stat; this can't be translated.
-- Third column is the description of the stat.
-- Fourth column is an optional chunk of text instead of the "1 ___ is worth:" prompt.
-- If only a name is present, the row becomes an uneditable header in the UI and is otherwise ignored.
PawnStats =
{
	{"基本屬性"},
	{"力量", "Strength", "基本屬性, 力量."},
	{"敏捷", "Agility", "基本屬性, 敏捷."},
	{"耐力", "Stamina", "基本屬性, 耐力."},
	{"智力", "Intellect", "基本屬性, 智力."},
	{"精神", "Spirit", "基本屬性, 精神."},
	{"生命", "Health", "附加生命值.不包括耐力中獲取的,通常只出現在附魔中"},
	{"法力", "Mana", "附加法力值.不包括智力中獲取的,通常只出現在附魔中."},
	
	{"插槽"},
	{"紅色插槽", "RedSocket", "一個空的紅色插槽.一旦你鑲嵌上寶石,插槽評分將有寶石評分取代"},
	{"黃色插槽", "YellowSocket", "一個空的黃色插槽.一旦你鑲嵌上寶石,插槽評分將有寶石評分取代"},
	{"藍色插槽", "BlueSocket", "一個空的藍色插槽.一旦你鑲嵌上寶石,插槽評分將有寶石評分取代"},
	{"變換插槽", "MetaSocket", "一個空的變換插槽.一旦你鑲嵌上寶石,插槽評分將有寶石評分取代,無論你全身鑲嵌能否激活寶石."},
	
	{"武器屬性"},
	{"每秒傷害", "Dps", "武器每秒傷害.如果你對不同種類武器有不同評分需求,參見'特殊武器價值'部分."},
	{"傷害下限", "MinDamage", "武器最小傷害."},
	{"傷害上限", "MaxDamage", "武器最大傷害."},
	{"速度", "Speed", "武器速度,每秒揮擊次數.如果你傾向于快速武器,這項評分請忽略.  請參考:'特殊武器屬性'中的基礎武器速度."},
	
	{"戰斗等級"},
	{"命中等級", "HitRating", "命中等級.影響物理,法術攻擊."},
	{"致命一擊等級", "CritRating", "致命一擊等級.影響物理,法術攻擊."},
	{"加速等級", "HasteRating", "加速等級.影響物理,法術攻擊."},
	
	{"物理攻擊屬性"},
	{"攻擊強度", "Ap", "攻擊強度,不包括力量與敏捷中所獲得的."},
	{"遠程攻擊強度", "Rap", "遠程攻擊強度."},
	{"野性攻擊強度", "FeralAp", "只影響德魯伊野性形態的攻擊強度.  " .. VgerCore.Color.Salmon .. "這一屬性將于3.08作古."}, -- *** removed in patch 3.0.8
	{"熟練等級", "ExpertiseRating", "武器熟練等級."},
	{"護甲穿透等級", "ArmorPenetration", "護甲穿透等級讓你的物理攻擊忽略目標一定護甲."},
	
	{"法術屬性"},
	{"法術能量", "SpellPower", "法術能量,同時影響傷害與治療法術."},
	{"5秒法力恢復", "Mp5", "5秒法力恢復,戰斗中也能生效."},
	{"火焰法術傷害", "FireSpellDamage", "Fire-only spell power.  This stat does not appear on items that give spell power to all schools."},
	{"暗影法術傷害", "ShadowSpellDamage", "Shadow-only spell power.  This stat does not appear on items that give spell power to all schools."},
	{"自然法術傷害", "NatureSpellDamage", "Nature-only spell power.  This stat does not appear on items that give spell power to all schools."},
	{"秘法法術傷害", "ArcaneSpellDamage", "Arcane-only spell power.  This stat does not appear on items that give spell power to all schools."},
	{"冰霜法術傷害", "FrostSpellDamage", "Frost-only spell power.  This stat does not appear on items that give spell power to all schools."},
	{"神圣法術傷害", "HolySpellDamage", "Holy-only spell power.  This stat is quite rare, and does not appear on items that give spell power to all schools."},
	{"法術穿透力", "SpellPenetration", "法術穿透力是你的法術忽略目標一定的法術抗性."},
	
	{"防禦屬性"},
	{"護甲", "Armor", "所有物品獲得的護甲.死騎與德魯伊等有特殊天賦的職業應區別基礎護甲與額外護甲."},
	{"基礎護甲", "BaseArmor", "在布甲皮甲鎖甲板甲及披風裝備上獲得的護甲.可因冰霜領域或巨熊形態等技能或者加成."},
	{"額外護甲", "BonusArmor", "武器戒指及飾品上獲得的護甲.  不受天賦及技能加成."},
	{"格擋值", "BlockValue", "格擋值提高每次成功格擋所吸收傷害."},
	{"格擋等級", "BlockRating", "格擋等級提高你盾牌格擋的幾率."},
	{"防禦等級", "DefenseRating", "防御等級."},
	{"韌性等級", "ResilienceRating", "韌性等級."},
	{"閃躲等級", "DodgeRating", "閃躲等級."},
	{"招架等級", "ParryRating", "招架等級."},
	{"所有法術抗性", "AllResist", "All elemental resistances."},
	{"火焰抗性", "FireResist", "Fire resistance.  This stat does not appear on items that give all elemental resistances."},
	{"暗影抗性", "ShadowResist", "Shadow resistance.  This stat does not appear on items that give all elemental resistances."},
	{"自然抗性", "NatureResist", "Nature resistance.  This stat does not appear on items that give all elemental resistances."},
	{"秘法抗性", "ArcaneResist", "Arcane resistance.  This stat does not appear on items that give all elemental resistances."},
	{"冰霜抗性", "FrostResist", "Frost resistance.  This stat does not appear on items that give all elemental resistances."},
	{"5秒生命恢復", "Hp5", "Health regeneration per 5 seconds.  Generally only appears on enchantments."},
	
	{"武器類型"},
	{"斧", "IsAxe", "Points to be assigned if the item is an axe (of any kind)."},
	{"弓", "IsBow", "Points to be assigned if the item is a bow, or a stack of arrows."},
	{"弩", "IsCrossbow", "Points to be assigned if the item is a crossbow."},
	{"匕首", "IsDagger", "Points to be assigned if the item is a dagger."},
	{"拳套", "IsFist", "Points to be assigned if the item is a fist weapon (of any kind)."},
	{"槍械", "IsGun", "Points to be assigned if the item is a gun, or a stack of bullets."},
	{"錘", "IsMace", "Points to be assigned if the item is a mace (of any kind)."},
	{"長柄武器", "IsPolearm", "Points to be assigned if the item is a polearm."},
	{"法杖", "IsStaff", "Points to be assigned if the item is a staff."},
	{"劍", "IsSword", "Points to be assigned if the item is a sword."},
	{"投擲武器", "IsThrown", "Points to be assigned if the item is a thrown weapon."},
	{"魔杖", "IsWand", "Points to be assigned if the item is a wand."},

	{"護甲種類"},
	{"布甲", "IsCloth", "Points to be assigned if the item is cloth."},
	{"皮甲", "IsLeather", "Points to be assigned if the item is leather."},
	{"鎖甲", "IsMail", "Points to be assigned if the item is mail."},
	{"鎧甲", "IsPlate", "Points to be assigned if the item is plate."},
	{"盾牌", "IsShield", "Points to be assigned if the item is a shield."},

	{"特殊武器屬性"},
	{"近戰每秒傷害", "MeleeDps", "Weapon damage per second, only for melee weapons."},
	{"近戰武器傷害下限", "MeleeMinDamage", "Weapon minimum damage, only for melee weapons."},
	{"近戰武器傷害上限", "MeleeMaxDamage", "Weapon maximum damage, only for melee weapons."},
	{"近戰速度", "MeleeSpeed", "Weapon speed, only for melee weapons."},
	{"遠程每秒傷害", "RangedDps", "Weapon damage per second, only for ranged weapons."},
	{"遠程武器傷害下限", "RangedMinDamage", "Weapon minimum damage, only for ranged weapons."},
	{"遠程武器傷害上限", "RangedMaxDamage", "Weapon maximum damage, only for ranged weapons."},
	{"遠程攻擊速度", "RangedSpeed", "Weapon speed, only for ranged weapons."},
	{"主手武器秒傷", "MainHandDps", "Weapon damage per second, only for main hand weapons."},
	{"主手武器傷害下限", "MainHandMinDamage", "Weapon minimum damage, only for main hand weapons."},
	{"主手武器傷害上限", "MainHandMaxDamage", "Weapon maximum damage, only for main hand weapons."},
	{"主手武器速度", "MainHandSpeed", "Weapon speed, only for main hand weapons."},
	{"副手武器秒傷", "OffHandDps", "Weapon damage per second, only for off-hand weapons."},
	{"副手武器傷害下限", "OffHandMinDamage", "Weapon minimum damage, only for off-hand weapons."},
	{"副手武器傷害上限", "OffHandMaxDamage", "Weapon maximum damage, only for off-hand weapons."},
	{"副手武器速度", "OffHandSpeed", "Weapon speed, only for off-hand weapons."},
	{"單手武器秒傷", "OneHandDps", "Weapon damage per second, only for weapons marked One Hand, not including Main Hand or Off Hand weapons."},
	{"單手武器傷害下限", "OneHandMinDamage", "Weapon minimum damage, only for weapons marked One Hand, not including Main Hand or Off Hand weapons."},
	{"單手武器傷害上限", "OneHandMaxDamage", "Weapon maximum damage, only for weapons marked One Hand, not including Main Hand or Off Hand weapons."},
	{"單手武器速度", "OneHandSpeed", "Weapon speed, only for weapons marked One Hand, not including Main Hand or Off Hand weapons."},
	{"雙手武器秒傷", "TwoHandDps", "Weapon damage per second, only for two-handed weapons."},
	{"雙手武器傷害下限", "TwoHandMinDamage", "Weapon minimum damage, only for two-handed weapons."},
	{"雙手武器傷害上限", "TwoHandMaxDamage", "Weapon maximum damage, only for two-handed weapons."},
	{"雙手武器速度", "TwoHandSpeed", "Weapon speed, only for two-handed weapons."},
	{"基礎攻擊速度", "SpeedBaseline", "Not an actual stat, per se.  This number is subtracted from the Speed stat before multiplying it by the scale value.", "|cffffffffSpeed baseline|r is:"},
}

-- The 1-based indes of the stat header before which socket bonus information should be added.
PawnUIStats_SocketBonusBefore = 15


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-- UI strings
------------------------------------------------------------

-- Translation note: All of the strings ending in _Text should be translated; those will show up in the UI.  The strings ending
-- in _Tooltip are only used in tooltips, and can be safely left out.  If you don't want to translate them right now, delete those
-- lines, and Pawn won't show tooltips for those UI elements.


-- Configuration UI
PawnUIFrame_CloseButton_Text = "關閉"

-- Configuration UI, Scales tab
PawnUIFrame_ScalesTab_Text = "設置"

PawnUIFrame_WelcomeLabel_Text = "歡迎使用Pawn! 請選擇一個你想修改的屬性進行設置, 你可以導入別人設置好的,也可以自己設置,默認為自帶的設置."
PawnUIFrame_AddScaleLabel_Text = "添加設置:"
PawnUIFrame_CurrentScaleDropDown_Label_Text = "當前設置:"
PawnUIFrame_CurrentScaleDropDown_Tooltip = "修改一個已有的設置."

PawnUIFrame_NewScaleButton_Text = "新建評分"
PawnUIFrame_NewScaleButton_Tooltip = "創建全新評分."
PawnUIFrame_NewScaleFromDefaultsButton_Text = "新建默認評分"
PawnUIFrame_NewScaleFromDefaultsButton_Tooltip = "在默認評分基礎上創建一份新設置."
PawnUIFrame_CopyScaleButton_Text = "復制"
PawnUIFrame_CopyScaleButton_Tooltip = "在選定已有設置基礎上進行改動."
PawnUIFrame_ImportScaleButton_Text = "導入"
PawnUIFrame_ImportScaleButton_Tooltip = "導入別人的pawn設置."
PawnUIFrame_RenameScaleButton_Text = "重命名"
PawnUIFrame_RenameScaleButton_Tooltip = "重命名設置."
PawnUIFrame_DeleteScaleButton_Text = "刪除"
PawnUIFrame_DeleteScaleButton_Tooltip = "刪除這份設置\n\n請謹慎!"
PawnUIFrame_ExportScaleButton_Text = "導出"
PawnUIFrame_ExportScaleButton_Tooltip = "導出你的pawn評分,使之可與他人分享."

PawnUIFrame_ClearValueButton_Text = "移除"
PawnUIFrame_ClearValueButton_Tooltip = "將此屬性移除這份表單."

PawnUIFrame_ScaleSocketOptionsHeaderLabel_Text = "計算物品分值時:"
PawnUIFrame_ScaleSocketBestRadio_Text = "每個插槽使用最有價值的珠寶(忽略顏色)"
PawnUIFrame_ScaleSocketBestRadio_Tooltip = "計算插槽價值時忽略插槽顏色，即使這樣可能使你失去插槽加成."
PawnUIFrame_ScaleSocketCorrectRadio_Text = "每個插槽都使用顏色搭配的珠寶"
PawnUIFrame_ScaleSocketCorrectRadio_Tooltip = "計算插槽價值時,pawn會選擇符合顏色搭配的珠寶，因此你也能獲得插槽加成."

PawnUIFrame_ScaleColorSwatch_Label_Text = "改變顏色"
PawnUIFrame_ScaleColorSwatch_Tooltip = "改變裝備上評分字的顏色."
PawnUIFrame_ShowScaleCheck_Label_Text = "在提示窗口顯示這些評分"
PawnUIFrame_ShowScaleCheck_Tooltip = "即使不勾選這一項亦不會真刪除這些功能."

-- Configuration UI, Compare tab
PawnUIFrame_CompareTab_Text = "對比"

PawnUIFrame_VersusHeader_Text = "—vs.—" -- Short for "versus."  Appears between the names of the two items.
PawnUIFrame_VersusHeader_NoItem = "(沒有裝備)" -- Text displayed next to empty item slots.

PawnUIFrame_CompareMissingItemInfo_Text = "將裝備拖入左上和右上框架中，pawn將于下面表單中顯示評分.\n\n通常，建議將現著裝備置于左框，比較裝備置于右框。另外，只將裝備置于右框，左表單會顯示現有裝備屬性."

PawnUIFrame_CompareSocketBonusHeader_Text = "插槽加成" -- Heading that appears above the item socket bonuses.

PawnUIFrame_CompareOtherInfoHeader_Text = "其它" -- Heading that appears above the item's level and the following stats:
PawnUIFrame_CompareAsterisk = " 有未知屬性 " .. VgerCore.Color.Blue .. "(*)"
PawnUIFrame_CompareAsterisk_Yes = "是" -- Appears on the Compare tab when an item has unrecognized stats (*).

PawnUIFrame_CurrentCompareScaleDropDown_Label_Text = "Comparison scale"
PawnUIFrame_CurrentCompareScaleDropDown_Tooltip = "Select a new scale to use when comparing the two items."

PawnUIFrame_ClearItemsButton_Label = "重置"
PawnUIFrame_ClearItemsButton_Tooltip = "移除兩邊物品."

PawnUIFrame_CompareSwapButton_Text = "< 對換 >"
PawnUIFrame_CompareSwapButton_Tooltip = "將左右物品位置互換."

-- Configuration UI, Options tab
PawnUIFrame_OptionsTab_Text = "設置"
PawnUIFrame_OptionsHeaderLabel_Text = "設置完畢后立刻生效."

PawnUIFrame_TooltipOptionsHeaderLabel_Text = "提示設置"
PawnUIFrame_ShowItemLevelsCheck_Text = "顯示物品等級"
PawnUIFrame_ShowItemLevelsCheck_Tooltip = "顯示物品屬性.\n\n物品等級是魔獸世界每件物品的隱藏屬性。通常來說，同一部位物品等級越高，擁有屬性也越高（但評分不一定更高:-)."
PawnUIFrame_ShowItemIDsCheck_Text = "顯示物品ID"
PawnUIFrame_ShowItemIDsCheck_Tooltip = "顯示物品ID，包括附魔和珠寶.\n\n通常只對插件作者有幫助."
PawnUIFrame_ShowIconsCheck_Text = "顯示物品圖標"
PawnUIFrame_ShowIconsCheck_Tooltip = "在物品邊上小窗口顯示物品圖標."
PawnUIFrame_ShowExtraSpaceCheck_Text = "顯示空行"
PawnUIFrame_ShowExtraSpaceCheck_Tooltip = "在裝備和pawn評分之間顯示一個空行，使之更清晰."
PawnUIFrame_AlignRightCheck_Text = "右對齊"
PawnUIFrame_AlignRightCheck_Tooltip = "使pawn評分，物品等級，物品ID等右對齊顯示（默認左對齊）."
PawnUIFrame_AsterisksHeaderLabel_Text = "對未知屬性是否以(*)顯示"
PawnUIFrame_AsterisksAutoRadio_Text = "自動(無屬性物品不顯示)"
PawnUIFrame_AsterisksAutoRadio_Tooltip = "對無任何屬性物品不顯示(*)，例如爐石 . 這是默認設置."
PawnUIFrame_AsterisksAutoNoTextRadio_Text = "自動, 但不添加提醒文字"
PawnUIFrame_AsterisksAutoNoTextRadio_Tooltip = "同自動一樣, 但對無屬性物品不顯示 'Pawn gave no value to some stats' ."
PawnUIFrame_AsterisksOnRadio_Text = "總是提示"
PawnUIFrame_AsterisksOnRadio_Tooltip = "對所有物品未知屬性總顯示(*) ."
PawnUIFrame_AsterisksOffRadio_Text = "從不"
PawnUIFrame_AsterisksOffRadio_Tooltip = "總不顯示 (*) ."

PawnUIFrame_CalculationOptionsHeaderLabel_Text = "評分設置"
PawnUIFrame_DigitsBox_Label_Text = "評分精確位數:"
PawnUIFrame_DigitsBox_Tooltip = "顯示評分保留小數點, 可選0-9.  0 指只保留整數('25').  1 為默認設置 ('24.5')."
PawnUIFrame_UnenchantedValuesCheck_Text = "顯示裝備原始版本的分數"
PawnUIFrame_UnenchantedValuesCheck_Tooltip = "選擇此項,則pawn評分將顯示裝備原始版本的分數(即未附魔及鑲嵌寶石)."
PawnUIFrame_EnchantedValuesCheck_Text = "顯示裝備現在狀態的分數"
PawnUIFrame_EnchantedValuesCheck_Tooltip = "計算裝備目前狀態得分.若同時勾選上一選項,則現在狀態在前,原始版本在括號中."
PawnUIFrame_NormalizeValuesCheck_Text = "大概評分 (like Lootzor)"
PawnUIFrame_NormalizeValuesCheck_Tooltip = "開啟這個選項，使你所有的pawn評分都除以一個整數使之更小，類同lootzor的做法."
PawnUIFrame_DebugCheck_Text = "顯示 debug 信息"
PawnUIFrame_DebugCheck_Tooltip = "如果你不明白Pawn怎麼計算分數的,就開啟這個選項.當你鼠標移過一個物品時,所有計算將顯示在聊天窗口中,包括Pawn認識和不認識的屬性.當你調試完成時別忘了關閉他.已避免顯示大量的信息 .\n\n命令:\n/pawn debug on\n/pawn debug off"

PawnUIFrame_OtherOptionsHeaderLabel_Text = "其它設置"
PawnUIFrame_ButtonPositionHeaderLabel_Text = "顯示 Pawn 按鈕:"
PawnUIFrame_ButtonRightRadio_Text = "顯示在右下角"
PawnUIFrame_ButtonRightRadio_Tooltip = "將pawn按鈕顯示在角色屬性界面右下角以方便開啟."
PawnUIFrame_ButtonLeftRadio_Text = "顯示在左下角"
PawnUIFrame_ButtonLeftRadio_Tooltip = "將pawn按鈕顯示在角色屬性界面左下角以方便開啟."
PawnUIFrame_ButtonOffRadio_Text = "隱藏"
PawnUIFrame_ButtonOffRadio_Tooltip = "不在角色屬性界面顯示pawn按鈕."

-- Configuration UI, About tab
PawnUIFrame_AboutTab_Text = "關于"
PawnUIFrame_AboutHeaderLabel_Text = "by Vger-Azjol-Nerub"
PawnUIFrame_AboutVersionLabel_Text = "Version %s"
PawnUIFrame_AboutTranslationLabel_Text = "繁體中文翻譯:niopikr"
PawnUIFrame_WebsiteLabel_Text = "For other mods by Vger, visit vgermods.com."
PawnUIFrame_ReadmeLabel_Text = "如果因為只是沒有看readme而產生的蠢問題不要找我-0-請根據介紹一步一步了解這款優秀的插件吧~"

-- Configuration UI, Help tab
PawnUIFrame_HelpTab_Text = "開始"
PawnUIFrame_GettingStartedLabel_Text =
	VgerCore.Color.White ..
	"歡迎開始pawn的神奇之旅!" ..
	VgerCore.Color.Salmon .. 
	"為了您能更好的使用pawn,強烈建議您事先閱讀readme(作認真狀...) " ..
	VgerCore.Color.White ..
	"接下去,我將為你說明你這款插件的簡要功能.\n\n" ..
	VgerCore.Color.Blue ..
	"Pawn 裝備價值評分\n" ..
	VgerCore.Color.White ..
	"pawn是一款旨在為您提供簡便準確的裝備評分的插件。它的特點在于你可以根據自身需要,合理定制每種屬性的價值.pawn可以讓你更快更好地區分裝備優劣，選擇你所需要的裝備，使你的wow之旅更加快樂\n" ..
	VgerCore.Color.Blue ..
	"設定\n" ..
	VgerCore.Color.White ..
	"你可以为你需要的每種屬性設定一個分值。這種設置完全可以根據自身職業及需要。舉個簡單例子，作為術士，如以1法術能量1分為基準,耐力在PVE中價值可設定為0.1，在PVP中則設定為1.1.\n" ..
	VgerCore.Color.Blue ..
	"修改并添加新設定\n" ..
	VgerCore.Color.White ..
	"歡迎使用Pawn! 請選擇一個你想修改的屬性進行設置, 你可以導入別人設置好的,也可以自己設置,默認為自帶的設置" ..
	VgerCore.Color.Blue ..
	"了解更多\n" ..
	VgerCore.Color.White ..
	"更多幫助請參考raedme.\n\n" ..
	"游戲愉快^_^"

-- Inventory button
PawnUI_InventoryPawnButton_Tooltip = "Click to show the Pawn UI."
PawnUI_InventoryPawnButton_Subheader = "Totals for all equipped items:"

-- Interface Options page
PawnInterfaceOptionsFrame_OptionsHeaderLabel_Text = "Pawn options are found in the Pawn UI."
PawnInterfaceOptionsFrame_OptionsSubHeaderLabel_Text = "Click the Pawn button to go there.  You can also open Pawn from your inventory page, or by binding a key to it."

-- Bindings UI
BINDING_HEADER_PAWN = "Pawn"
BINDING_NAME_PAWN_TOGGLE_UI = "Toggle Pawn UI" -- Show or hide the Pawn UI
PAWN_TOGGLE_UI_DEFAULT_KEY = "P" -- Default key to assign to this command
BINDING_NAME_PAWN_COMPARE_LEFT = "Compare item (left)" -- Set the currently hovered item to be the left-side Compare item
PAWN_COMPARE_LEFT_DEFAULT_KEY = "[" -- Default key to assign to this command
BINDING_NAME_PAWN_COMPARE_RIGHT = "Compare item (right)" -- Set the currently hovered item to be the right-side Compare item
PAWN_COMPARE_RIGHT_DEFAULT_KEY = "]" -- Default key to assign to this command


PawnLocal =
{

	-- General messages
	["NeedNewerVgerCoreMessage"] = "您的Pawn已過期,請更新.",
	
	-- Scale management dialog messages
	["NewScaleEnterName"] = "為你的價值分表命名:",
	["NewScaleNoQuotes"] = "名稱中不能含有 \" in its name.  Enter a name for your scale:",
	["NewScaleDuplicateName"] = "同樣命名已存在,請輸入新的名稱:",
	
	["CopyScaleEnterName"] = "裝備分表名字修改為 %s:", -- %s is the name of the existing scale
	["RenameScaleEnterName"] = "為新的價值分表命名 %s:", -- %s is the old name of the scale
	["DeleteScaleConfirmation"] = "確定要刪除 %s? 輸入 \"%s\" 以確認:", -- First %s is the name of the scale, second %s is DELETE
	
	["ImportScaleMessage"] = "Press Ctrl+V to paste a scale tag that you've copied from another source here:",
	["ImportScaleTagErrorMessage"] = "Pawn doesn't understand that scale tag.  Did you copy the whole tag?  Try copying and pasting again:",
	
	["ExportScaleMessage"] = "Press Ctrl+C to copy the following scale tag for |cffffffff%s|r, and then press Ctrl+V to paste it later.", -- %s is name of scale
	
	-- Configuration UI, Scales tab
	["NoStatDescription"] = "從左邊列表中選擇一種屬性.",
	["NoScalesDescription"] = "To begin, import a scale or start a new one.",
	["StatNameText"] = "1 |cffffffff%s|r 價值:", -- |cffffffff%s|r is the name of the stat, in white
	
	-- Generic string dialogs
	["OKButton"] = "OK",
	["CancelButton"] = "Cancel",
	["CloseButton"] = "Close",
	
	-- Debug messages
	["UnenchantedStatsHeader"] = "(Unenchanted)",
	["FailedToGetItemLinkMessage"] = "   Failed to get item link from tooltip.  This may be due to a mod conflict.",
	["FailedToGetUnenchantedItemMessage"] = "   Failed to get unenchanted values.  This may be due to a mod conflict.",
	["DidntUnderstandMessage"] = "   (*) Didn't understand \"%s\".",
	["FoundStatMessage"] = "   %d %s", -- 25 Stamina
	
	["ValueCalculationMessage"] = "   %g %s x %g each = %g", -- 25 Stamina x 1 each = 25
	["NoValueMessage"] = "   %s has no value.", -- Stamina has no value.
	["SocketBonusValueCalculationMessage"] = "   -- Socket bonus would be worth:",
	["MissocketWorthwhileMessage"] = "   -- But it's better to use only %s gems:", -- Better to use only Red/Blue gems:
	["NormalizationMessage"] = "   ---- Normalized by dividing by %g", -- Normalized by dividing by 3.5
	["TotalValueMessage"] = "   ---- Total: %g", -- Total: 25
	
	-- Tooltip annotations
	["ItemIDTooltipLine"] = "Item ID",
	["ItemLevelTooltipLine"] = "Item level",
	["AsteriskTooltipLine"] = "* Pawn gave no value to some stats.",
	
	-- Slash commands
	["DebugOnCommand"] = "debug 開啟",
	["DebugOffCommand"] = "debug 關閉",
	
	["Usage"] = [[
Pawn by Vger-Azjol-Nerub
www.vgermods.com
 
/pawn -- show or hide the Pawn UI
/pawn debug [ on | off ] -- spam debug messages to the console
 
For more information on customizing Pawn, please see the help file (Readme.htm) that comes with the mod.
]],

}


------------------------------------------------------------
-- Tooltip parsing expressions
------------------------------------------------------------

-- Turns a game constant into a regular expression.
function PawnGameConstant(Text)
	return "^" .. PawnGameConstantUnwrapped(Text) .. "$"
end
function PawnGameConstantUnwrapped(Text)
	return string.gsub(string.gsub(Text, "%%", "%%%%"), "%-", "%%-")
end

-- These strings indicate that a given line might contain multiple stats, such as complex enchantments
-- (ZG, AQ) and gems.  These are sorted in priority order.  If a string earlier in the table is present, any
-- string later in the table can be ignored.
PawnSeparators =
{
	", ",
        "，", 
	"/",
	" & ",
	"和",
}

-- This string indicates that whatever stats follow it on the same line is the item's socket bonus.
PawnSocketBonusPrefix = "插槽加成:"

-- Lines that match any of the following patterns will cause all further tooltip parsing to stop.
PawnKillLines =
{
	"^ \n$", -- The blank line before set items before WoW 2.3
	" %(%d+/%d+%)$", -- The (1/8) on set items for all versions of WoW
	"^|cff00e0ffDropped By", -- Mod compatibility: MobInfo-2 (should match mifontLightBlue .. MI_TXT_DROPPED_BY)
}

-- Lines that begin with any of the following strings will not be searched for separator strings.
PawnSeparatorIgnorePrefixes =
{
	'"', -- double quote
	"裝備: ",
	"使用: ",
	"擊中時可能: ",
}

-- Items that begin with any of the following strings will never be parsed.
PawnIgnoreNames =
{
	"Design:",
	"Formula:",
	"Manual:",
	"Pattern:",
	"Plans:",
	"Recipe:",
	"Schematic:",
}

-- This is a list of regular expression substitutions that Pawn performs to normalize stat names before running
-- them through the normal gauntlet of expressions.
PawnNormalizationRegexes =
{
	{"^([%w%s%.]+) %+(%d+)$", "+%2 %1"}, -- "Stamina +5" --> "+5 Stamina"
	{"^(.-)|r.*", "%1"}, -- For removing meta gem requirements
}

-- These regular expressions are used to parse item tooltips.
-- The first string is the regular expression to match.  Stat values should be denoted with "(%d+)".
-- Subsequent strings follow this pattern: Stat, Number, Source
-- Stat is the name of a statistic.
-- Number is either the amount of that stat to include, or the 1-based index into the matches array produced by the regex.
-- If it's an index, it can also be negative to mean that the stat should be subtracted instead of added.  If nil, defaults to 1.
-- Source is either PawnMultipleStatsFixed if Number is the amount of the stat, or PawnMultipleStatsExtract or nil if Number is the matches array index.
-- Note that certain strings don't need to be translated: for example, the game defines
-- ITEM_BIND_ON_PICKUP to be "Binds when picked up" in English, and the correct string
-- in other languages automatically.
PawnMultipleStatsFixed = "_MultipleFixed"
PawnMultipleStatsExtract = "_MultipleExtract"
PawnRegexes =
{
	-- ========================================
	-- Strings that are ignored for compatibility with other mods
	-- ========================================
	{"^Used by outfits:"}, -- Mod compatibility: Outfitter
	
	-- ========================================
	-- Common strings that are ignored (rare ones are at the bottom of the file)
	-- ========================================
	{PawnGameConstant(ITEM_UNSELLABLE)}, -- No sell price
	{PawnGameConstant(ITEM_SOULBOUND)}, -- Soulbound
	{PawnGameConstant(ITEM_BIND_ON_EQUIP)}, -- Binds when equipped
	{PawnGameConstant(ITEM_BIND_ON_PICKUP)}, -- Binds when picked up
	{PawnGameConstant(ITEM_BIND_ON_USE)}, -- Binds when used
	{PawnGameConstant(ITEM_BIND_TO_ACCOUNT)}, -- Binds to account (Polished Spaulders of Valor)
	{"^" .. PawnGameConstantUnwrapped(ITEM_UNIQUE)}, -- Unique; leave off the $ for Unique(20)
	{"^" .. PawnGameConstantUnwrapped(ITEM_BIND_QUEST)}, -- Leave off the $ for MonkeyQuest mod compatibility
	{PawnGameConstant(ITEM_STARTS_QUEST)}, -- This Item Begins a Quest
	{PawnGameConstant(ITEM_CONJURED)}, -- Conjured Item
	{PawnGameConstant(ITEM_PROSPECTABLE)}, -- Prospectable
	{"^Will receive"}, -- Appears in the trade window when an item is about to be enchanted ("Will receive +8 Stamina")
	{"^Disenchanting requires"}, -- Appears on item tooltips when the Disenchant ability is specified ("Disenchanting requires Enchanting (25)")
	{PawnGameConstant(ITEM_ENCHANT_DISCLAIMER)}, -- Item will not be traded!
	{"^.+ Charges?$"}, -- Brilliant Mana Oil
	{PawnGameConstant(LOCKED)}, -- Locked
	{PawnGameConstant(ENCRYPTED)}, -- Encrypted (Floral Foundations) (does not seem to exist in the game yet)
	{PawnGameConstant(ITEM_SPELL_KNOWN)}, -- Already Known
	{PawnGameConstant(INVTYPE_HEAD)}, -- Head
	{PawnGameConstant(INVTYPE_NECK)}, -- Neck
	{PawnGameConstant(INVTYPE_SHOULDER)}, -- Shoulder
	{PawnGameConstant(INVTYPE_CLOAK), "IsCloth", 1, PawnMultipleStatsFixed}, -- Back (cloaks are cloth even though they don't list it)
	{PawnGameConstant(INVTYPE_ROBE)}, -- Chest
	{PawnGameConstant(INVTYPE_BODY)}, -- Shirt
	{PawnGameConstant(INVTYPE_TABARD)}, -- Tabard
	{PawnGameConstant(INVTYPE_WRIST)}, -- Wrist
	{PawnGameConstant(INVTYPE_HAND)}, -- Hands
	{PawnGameConstant(INVTYPE_WAIST)}, -- Waist
	{PawnGameConstant(INVTYPE_FEET)}, -- Feet
	{PawnGameConstant(INVTYPE_LEGS)}, -- Legs
	{PawnGameConstant(INVTYPE_FINGER)}, -- Finger
	{PawnGameConstant(INVTYPE_TRINKET)}, -- Trinket
	{PawnGameConstant(MAJOR_GLYPH)}, -- Major Glyph
	{PawnGameConstant(MINOR_GLYPH)}, -- Minor Glyph
	{"^圖騰$"},
	{"^圣契$"},
	{"^塑像$"},
	{"^符印$"},
	{"^Mount$"}, -- Cenarion War Hippogryph
	{"^職業:"},
	{"^種族:"},
	{"^需要"},
	{"^持續"},
	{"^持續時間:"},
	{"^剩余冷卻時間:"},
        {"^裝備單一限定"},
	{"<.+>"}, -- Made by, Right-click to read, etc. (No ^$; can be prefixed by a color)
	{"^Written by "},
	{'^"'}, -- Flavor text
	{"|cff%x%x%x%x%x%xRequires"}, -- Meta gem requirements
	{"^%d+ Slot .+$"}, -- Bags of all kinds
	{"^.+%(%d+ sec%)$"}, -- Temporary item buff
	{"^.+%(%d+ min%)$"}, -- Temporary item buff
	{"^Enchantment Requires"}, -- Seen on the enchanter-only ring enchantments when you're not an enchanter, and socketed jewelcrafter-only BoP gems
	
	-- ========================================
	-- Strings that represent statistics that Pawn cares about
	-- ========================================
	{PawnGameConstant(INVTYPE_RANGED), "IsRanged", 1, PawnMultipleStatsFixed}, -- Ranged
	{"^Projectile$", "IsRanged", 1, PawnMultipleStatsFixed}, -- Projectile
	{PawnGameConstant(INVTYPE_THROWN), "IsRanged", 1, PawnMultipleStatsFixed}, -- Thrown
	{PawnGameConstant(INVTYPE_WEAPON), "IsOneHand", 1, PawnMultipleStatsFixed}, -- One-Hand
	{PawnGameConstant(INVTYPE_2HWEAPON), "IsTwoHand", 1, PawnMultipleStatsFixed}, -- Two-Hand
	{PawnGameConstant(INVTYPE_WEAPONMAINHAND), "IsMainHand", 1, PawnMultipleStatsFixed}, -- Main Hand
	{PawnGameConstant(INVTYPE_WEAPONOFFHAND), "IsOffHand", 1, PawnMultipleStatsFixed}, -- Off Hand
	{PawnGameConstant(INVTYPE_HOLDABLE)}, -- Held In Off-Hand; no Pawn stat for this
	{"^(%d-) %- (%d-)傷害$", "MinDamage", 1, PawnMultipleStatsExtract, "MaxDamage", 2, PawnMultipleStatsExtract}, -- Standard weapon
	{"^%+?(%d-) %- (%d-) 火焰 傷害$", "MinDamage", 1, PawnMultipleStatsExtract, "MaxDamage", 2, PawnMultipleStatsExtract}, -- Wand
	{"^%+?(%d-) %- (%d-) 暗影 傷害$", "MinDamage", 1, PawnMultipleStatsExtract, "MaxDamage", 2, PawnMultipleStatsExtract}, -- Wand
	{"^%+?(%d-) %- (%d-) 自然 傷害$", "MinDamage", 1, PawnMultipleStatsExtract, "MaxDamage", 2, PawnMultipleStatsExtract}, -- Wand, Thunderfury
	{"^%+?(%d-) %- (%d-) 秘法 傷害$", "MinDamage", 1, PawnMultipleStatsExtract, "MaxDamage", 2, PawnMultipleStatsExtract}, -- Wand
	{"^%+?(%d-) %- (%d-) 冰霜 傷害$", "MinDamage", 1, PawnMultipleStatsExtract, "MaxDamage", 2, PawnMultipleStatsExtract}, -- Wand
	{"^%+?(%d-) %- (%d-) 神聖 傷害$", "MinDamage", 1, PawnMultipleStatsExtract, "MaxDamage", 2, PawnMultipleStatsExtract}, -- Wand, Ashbringer
	{"^武器傷害%+?(%d-)$", "MinDamage", 1, PawnMultipleStatsExtract, "MaxDamage", 1, PawnMultipleStatsExtract}, -- Weapon enchantments
	{"^裝備:  %+?(%d-)武器傷害。$", "MinDamage", 1, PawnMultipleStatsExtract, "MaxDamage", 1, PawnMultipleStatsExtract}, -- Braided Eternium Chain
	{"^%+?(%d-)武器傷害$", "MinDamage", 1, PawnMultipleStatsExtract, "MaxDamage", 1, PawnMultipleStatsExtract}, -- Weapons with no damage range: Crossbow of the Albatross
	{"^Scope %(%+(%d-) Damage%)$", "MinDamage", 1, PawnMultipleStatsExtract, "MaxDamage", 1, PawnMultipleStatsExtract}, -- Ranged weapon scopes
	{"^%+?(%d+)所有屬性$", "Strength", 1, PawnMultipleStatsExtract, "Agility", 1, PawnMultipleStatsExtract, "Stamina", 1, PawnMultipleStatsExtract, "Intellect", 1, PawnMultipleStatsExtract, "Spirit", 1, PawnMultipleStatsExtract},
	{"^%+?(%d+)所有屬性$", "Strength", 1, PawnMultipleStatsExtract, "Agility", 1, PawnMultipleStatsExtract, "Stamina", 1, PawnMultipleStatsExtract, "Intellect", 1, PawnMultipleStatsExtract, "Spirit", 1, PawnMultipleStatsExtract}, -- Enchanted Pearl, Enchanted Tear
	{"^%+?(%-?%d+)力量$", "Strength"},
	{"^潛能$", "Strength", 20, PawnMultipleStatsFixed}, -- weapon enchantment (untested)
	{"^%+?(%-?%d+)敏捷$", "Agility"},
	{"^%+?(%-?%d+)耐力$", "Stamina"},
	{"^%+?(%-?%d+)智力$", "Intellect"}, -- negative Intellect: Kreeg's Mug
	{"^%+?(%-?%d+)精神$", "Spirit"},
	{"^野豬之速$", "Stamina", 9, PawnMultipleStatsFixed}, -- Enchantment; has additional effects
	{"^貓之迅捷$", "Agility", 6, PawnMultipleStatsFixed}, -- Enchantment; has additional effects
	{"^巨牙活力$", "Stamina", 15, PawnMultipleStatsFixed}, -- Enchantment; has additional effects (beta builds had a typo in the name; has this been fixed yet?)
	{"^冰行者$", "HitRating", 12, PawnMultipleStatsFixed, "CritRating", 12, PawnMultipleStatsFixed}, -- Enchantment
	{"^%+?(%d+)格擋$", "BlockValue"},
	{"^%+(%d+)格擋值$", "BlockValue"}, -- part of complex warrior helm enchantment
	{"^裝備: 提高(%d+)%點盾牌格擋值。$", "BlockValue"},
	{"^裝備: 提高你的格擋等級(%d+)%點。$", "BlockRating"}, -- Waistband of Wrath
	{"^裝備: 提高(%d+)%點盾牌格擋等級。$", "BlockRating"}, -- Warbringer Chestguard
	{"^%+?(%d+)格擋等級$", "BlockRating"}, -- Northman's Shield of Blocking
	{"^%+?(%d+)盾牌格擋等級$", "BlockRating"}, -- enchantment
	{"^裝備: 提高(%d+)%點防禦等級。$", "DefenseRating"}, -- Bulwark of Kings
	{"^防禦等級 %+(%d)%$", "DefenseRating"},
	{"^%+?(%d+)防禦$", "DefenseRating"}, -- compound paladin enchantment
	{"^%+?(%d+)防禦等級$", "DefenseRating"}, -- Thick Amber; Bloodscale Legguards of Defense
	{"^%+?(%d+)閃躲等級$", "DodgeRating"}, -- Arctic Ring of Eluding
	{"^裝備: 提高(%d+)%點閃躲等級。$", "DodgeRating"}, -- Frostwolf Insignia Rank 6
	{"^裝備: 提高(%d+)%點招架等級。$", "ParryRating"}, -- Draconic Avenger
	{"^%+?(%d+)招架等級$", "ParryRating"},
	{"^%(每秒傷害([%d%.,]+)%)$"}, -- Ignore this; DPS is calculated manually
	{"^Adds ([%d%.,]+) damage per second$", "Dps"},
	{"^Fiery Weapon$", "Dps", 4, PawnMultipleStatsFixed}, -- weapon enchantment, 
	{"^裝備: 使你的熟練等級提高(%d+)%點。$", "ExpertiseRating"}, -- Earthwarden
	{"^%+?(%d+)熟練等級$", "ExpertiseRating"}, -- Guardian's Shadow Crystal
	{"^裝備: 提高致命一擊等級(%d+)%點。$", "CritRating"},
	{"^裝備: 提高(%d+)%點致命一擊等級。$", "CritRating"},
	{"^%+?(%d+)致命一擊等級$", "CritRating"}, -- Mantle of Malorne
	{"^%+?(%d+)致命一擊等級$", "CritRating"}, -- Enscribed Fire Opal (after normalization)
	{"^%+?(%d+)致命一擊等級$", "CritRating"},
	{"^Scope %(%+(%d+) Critical Strike Rating%)$", "CritRating"},
	{"^%+?(%d+)遠程致命一擊等級$", "CritRating"}, -- Heartseeker Scope (untested); Pawn doesn't distinguish between ranged and hybrid crit rating
	{"^裝備: 提高命中等級(%d+)%點。$", "HitRating"}, -- Don Julio's Band
	{"^裝備: 提高(%d+)%點命中等級。$", "HitRating"},
	{"^%+?(%d+)命中等級$", "HitRating"}, -- 3% hit scope
	{"^Surefooted$", "HitRating", 10, PawnMultipleStatsFixed}, -- Enchantment (untested); has additional effects
	{"^裝備: 提高(%d+)%點韌性等級。$", "ResilienceRating"},
	{"^%+?(%d+)韌性等級$", "ResilienceRating"},
	{"^%+?(%d+)韌性$", "ResilienceRating"}, -- Sublime Mystic Dawnstone
	{"^Counterweight %(%+(%d+)加速等級%)", "HasteRating"},
	{"^裝備: 提高(%d+)%點加速等級。$", "HasteRating"}, -- Swiftsteel Shoulders
	{"^%+?(%d+)加速等級$", "HasteRating"}, -- Leggings of the Betrayed
        {"^%+?(%d+)攻擊強度$", "Ap"},
	{"^裝備: 提高(%d+)%點攻擊強度。$", "Ap"},
	{"^裝備: 提高攻擊強度(%d+)點。$", "Ap"},
	{"^裝備: 在獵豹、熊、巨熊和梟獸形態下的攻擊強度提高(%d+)點。$", "FeralAp"}, -- Mace of Unending Life
	{"^Increases attack power by (%d+) in Cat, Bear, Dire Bear, and Moonkin forms only%.$"}, -- Mace of Unending Life (feral attack power removed in patch 3.0.8)
	{"^%+?(%d+)遠程攻擊強度$", "Rap"},
	{"^裝備: 提高遠程攻擊強度(%d+)%點。$", "Rap"},
	{"^兇蠻$", "Ap", 70, PawnMultipleStatsFixed}, -- weapon enchantment
	{"^裝備: 每5秒恢復(%d+)點法力。$", "Mp5"},
	{"^%+?(%d+)法力恢復$", "Mp5"}, -- Shoulder enchantment, Scryers?
	{"^每5秒獲得(%d+)點法力%.$", "Mp5"},
	{"^%+?(%d+) [mM]ana [pP]er 5 [sS]ec%.?$", "Mp5"}, 
	{"^%+?(%d+) [mM]ana [eE]very 5 [sS]ec%.?$", "Mp5"}, 
	{"^%+?(%d+) [mM]ana [pP]er 5 [sS]econds$", "Mp5"}, -- Royal Shadow Draenite
	{"^%+?(%d+) [mM]ana every 5 [sS]ec%.$", "Mp5"},
	{"^%+?(%d+) [mM]ana every 5 seconds$", "Mp5"},
	{"^%+(%d+) Mana restored per 5 seconds$", "Mp5"}, -- Magister's armor kit
	{"^Equip: Restores (%d+) health every 5 sec%.$", "Hp5"},
	{"^Equip: Restores (%d+) health per 5 sec%.$", "Hp5"}, -- Yes, both "every" and "per" are used on items...
	{"^%+?(%d+) [hH]ealth [eE]very 5 [sS]ec%.?$", "Hp5"}, -- Aquamarine Signet of Regeneration
	{"^%+?(%d+) [hH]ealth [pP]er 5 [sS]ec%.?$", "Hp5"}, -- Anglesite Choker of Regeneration
	{"^活力$", "Mp5", 4, PawnMultipleStatsFixed, "Hp5", 4, PawnMultipleStatsFixed}, -- boots enchantment
	{"^%+(%d+) 法力值$", "Mana"}, -- +150 mana enchantment
	{"^%+(%d+) 生命值$", "Health"}, -- +100 health head/leg enchantment
	{"^%+(%d+) 生命$", "Health"}, -- +150 health enchantment
	{"^(%d+)點護甲$", "AutoArmor"}, -- normal armor
	{"^加固%+(%d+)點護甲$", "BonusArmor"}, -- cloak armor enchantments
	{"^Reinforced %(%+(%d+) Armor%)$", "BonusArmor"}, -- armor kits
	{"^裝備: %+(%d+)%點護甲$", "BonusArmor"}, -- paladin Royal Seal of Eldre'Thalas
	{"^裝備: 提高(%d+)%點法術能量。$", "SpellPower"}, -- Overlaid Chain Spaulders
        {"^裝備: 提高法術能量(%d+)%點。$", "SpellPower"},
	{"^%+?(%d+)法術能量$", "SpellPower"}, -- Reckless Monarch Topaz
	{"^裝備: 提高(%d+)%點護甲穿透等級。$", "ArmorPenetration"}, -- Onslaught Breastplate, Vereesa's Silver Chain Belt
	{"^裝備: 你的護甲穿透等級提高(%d+)%點。$", "ArmorPenetration"}, -- Argent Skeleton Crusher
	{"^%+?(%d+)點護甲穿透等級$", "ArmorPenetration"}, -- Puissant Shadow Crystal
	{"^裝備: 使你的法術穿透力提高(%d+)%點。$", "SpellPenetration"}, -- Frostfire Robe
	{"^%+?(%d+)點法術穿透力$", "SpellPenetration"}, -- Radiant Talasite
	{"^%+(%d+) Fire Damage$", "FireSpellDamage"},
	{"^%+(%d+) Fire Spell Damage$", "FireSpellDamage"},
	{"^Equip: Increases damage done by Fire spells and effects by up to (%d+)%.$", "FireSpellDamage"},
	{"^Equip: Increases fire spell power by (%d+)%.$", "FireSpellDamage"},
	{"^%+(%d+) Shadow Damage$", "ShadowSpellDamage"},
	{"^%+(%d+) Shadow Spell Damage$", "ShadowSpellDamage"},
	{"^Equip: Increases damage done by Shadow spells and effects by up to (%d+)%.$", "ShadowSpellDamage"},
	{"^Equip: Increases shadow spell power by (%d+)%.$", "FrostSpellDamage"}, -- Frozen Shadoweave Shoulders
	{"^%+(%d+) Nature Damage$", "NatureSpellDamage"}, -- Netherstalker Legguards of Nature's Wrath
	{"^%+(%d+) Nature Spell Damage$", "NatureSpellDamage"},
	{"^Equip: Increases damage done by Nature spells and effects by up to (%d+)%.$", "NatureSpellDamage"},
	{"^Equip: Increases nature spell power by (%d+)%.$", "NatureSpellDamage"},
	{"^%+(%d+) Arcane Damage$", "ArcaneSpellDamage"},
	{"^%+(%d+) Arcane Spell Damage$", "ArcaneSpellDamage"}, -- Dragon Finger of Arcane Wrath
	{"^Equip: Increases damage done by Arcane spells and effects by up to (%d+)%.$", "ArcaneSpellDamage"},
	{"^Equip: Increases arcane spell power by (%d+)%.$", "ArcaneSpellDamage"},
	{"^烈日火焰$", "FireSpellDamage", 50, PawnMultipleStatsFixed, "ArcaneSpellDamage", 50, PawnMultipleStatsFixed}, -- weapon enchantment
	{"^%+(%d+) Frost Damage$", "FrostSpellDamage"},
	{"^%+(%d+) Frost Spell Damage$", "FrostSpellDamage"}, -- enchantment
	{"^Equip: Increases damage done by Frost spells and effects by up to (%d+)%.$", "FrostSpellDamage"},
	{"^Equip: Increases frost spell power by (%d+)%.$", "FrostSpellDamage"}, -- Frozen Shadoweave Shoulders
	{"^靈魂冰霜$", "FrostSpellDamage", 54, PawnMultipleStatsFixed, "ShadowSpellDamage", 54, PawnMultipleStatsFixed}, -- weapon enchantment
	{"^%+(%d+) Holy Damage$", "HolySpellDamage"},
	{"^%+(%d+) Holy Spell Damage$", "HolySpellDamage"},
	{"^Equip: Increases damage done by Holy spells and effects by up to (%d+)%.$", "HolySpellDamage"}, -- Lightforged Blade
	{"^Equip: Increases the damage done by Holy spells and effects by up to (%d+)%.$", "HolySpellDamage"}, -- Drape of the Righteous
	{"^Equip: Increases holy spell power by (%d+)%.$", "HolySpellDamage"},
	{"^%+?(%d+)所有抗性$", "AllResist"},
	{"^%+?(%d+) Resist All$", "AllResist"}, -- Prismatic Sphere
	{"^%+?(%d+)火焰抗性$", "FireResist"},
	{"^%+?(%d+)暗影抗性$", "ShadowResist"},
	{"^%+?(%d+)自然抗性$", "NatureResist"},
	{"^%+?(%d+)秘法抗性$", "ArcaneResist"},
	{"^%+?(%d+)冰霜抗性$", "FrostResist"},
	{"^紅色插槽$", "RedSocket", 1, PawnMultipleStatsFixed},
	{"^黃色插槽$", "YellowSocket", 1, PawnMultipleStatsFixed},
	{"^藍色插槽$", "BlueSocket", 1, PawnMultipleStatsFixed},
	{"^多色插槽$"}, -- Prismatic / colorless sockets are added by blacksmithing, and are ignored since they are an interim stage in enchanting an item.
	{"^變換插槽$", "MetaSocket", 1, PawnMultipleStatsFixed},

	-- ========================================
	-- Rare strings that are ignored (common ones are at the top of the file)
	-- ========================================
	{"^Alterac Valley$"}, -- Stormpike Soldier's Blood
	{"^Blackrock Depths$"}, -- Dark Brewmaiden's Brew
	{"^Blade's Edge Mountains$"}, -- Felsworn Gas Mask
	{"^Black Temple$"}, -- Naj'entus Spine
	{"^Dire Maul$"}, -- Gordok Courtyard Key
	{"^Ebon Hold$"}, -- Scourgestone
	{"^Grizzly Hills$"}, -- Element 115
	{"^Hyjal Summit$"}, -- Tears of the Goddess
	{"^Karazhan$"}, -- Torment of the Worgen
	{"^Old Hillsbrad Foothills$"}, -- Pack of Incendiary Bombs
	{"^Serpentshrine Cavern$"}, -- Tainted Core
	{"^Shadowmoon Valley$"}, -- Enchanted Illidari Tabard
	{"^Stratholme$"}, -- Andonisus, Reaper of Souls
	{"^Tempest Keep$"}, -- Cosmic Infuser
	{"^The Escape From Durnholde$"}, -- Pack of Incendiary Bombs
	{"^The Black Morass$"}, -- Chrono-beacon
	{"^Wintergrasp$"}, -- Inflatable Land Mines
	{"^Zul'Aman$"}, -- Amani Hex Stick
}

-- These regexes work exactly the same as PawnRegexes, but they're used to parse the right side of tooltips.
-- Unrecognized stats on the right side are always ignored.
PawnRightHandRegexes =
{
	{"^速度 ([%d%.,]+)$", "Speed"},
	{"^箭$", "IsBow", 1, PawnMultipleStatsFixed},
	{"^斧$", "IsAxe", 1, PawnMultipleStatsFixed},
	{"^弓$", "IsBow", 1, PawnMultipleStatsFixed},
	{"^子彈$", "IsGun", 1, PawnMultipleStatsFixed},
	{"^弩$", "IsCrossbow", 1, PawnMultipleStatsFixed},
	{"^匕首$", "IsDagger", 1, PawnMultipleStatsFixed},
	{"^拳套$", "IsFist", 1, PawnMultipleStatsFixed},
	{"^槍械$", "IsGun", 1, PawnMultipleStatsFixed},
	{"^錘$", "IsMace", 1, PawnMultipleStatsFixed},
	{"^長柄武器$", "IsPolearm", 1, PawnMultipleStatsFixed},
	{"^法杖$", "IsStaff", 1, PawnMultipleStatsFixed},
	{"^劍$", "IsSword", 1, PawnMultipleStatsFixed},
	{"^投擲武器$", "IsThrown", 1, PawnMultipleStatsFixed},
	{"^魔杖$", "IsWand", 1, PawnMultipleStatsFixed},
	{"^布甲$", "IsCloth", 1, PawnMultipleStatsFixed},
	{"^皮甲$", "IsLeather", 1, PawnMultipleStatsFixed},
	{"^鎖甲$", "IsMail", 1, PawnMultipleStatsFixed},
	{"^鎧甲$", "IsPlate", 1, PawnMultipleStatsFixed},
	{"^盾牌$", "IsShield", 1, PawnMultipleStatsFixed},
}